The flags will be moved closer to the map's center, making capture and scoring easier.If both teams have the same amount of points, the match will go into a unique " Sudden Death" round: Overtime will be stopped when there is no more interaction with the flag.įollowing an update to Capture the Flag, the win conditions were changed to rule out draw conditions. If there is at least one player who is the flag bearer or in the middle of capturing a flag (even a dropped flag) when the match runs out of time, Overtime will start.If the flag bearer gets an environmental death (example: get pushed over a cliff), the flag will go back to its pedestal right at once.If it is captured by the other team instead, the capturing player will be the flag bearer. If the dropped flag is captured by its team, it will automatically transported back to its pedestal.The dropped flag is also lit up and visible through walls. If the flag bearer is killed on the way back, the flag will be dropped on the ground, and any player of both teams can claim it by standing over it for 2.5 seconds (THIS IS NOT TRUE.The head-up display's status bar will show the status of both of the flags, the distance of it between the two pedestals when it is in the possession of a flag bearer.When the flag is captured, its pedestal will not spawn a new flag until 3 seconds after the flag arrives at the enemy flag pedestal.Bringing the flag back to the home base will score one point for the team. The flag bearer is lit up with a flag hovering above their head and will be visible through walls for both allied and enemy players.
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