To compensate or correct for this, select the plain, access Object Properties or the Sidebar – View » Sidebar ( N) – and adjust the Location, Rotation and Scale values as needed (below top). ĭesign note: the 3D Cursors location, and the general orientation of the view, are used to determine the Image objects initial orientation and placement in the scene so it may not appear where needed. Blender will switch back to the 3D Viewport with the selected image displayed in an image plain orientated face-on to the viewport camera ready to use. Browse to and select the asset to be used then click the Load Background Image button. To add either, in the 3D Viewport click the Add menu ( Shift + A), select Image and then either Reference or Background as required – Add » Image » Reference or Background. Two variations are provided, Reference and Background, the difference largely being where the object appears – in between other objects in the scene ( Reference) or behind them ( Background). Background Objectįor Blender post 2.8 and above, a scene can be assigned what is effectively a background image using a dedicated object type called Image, essentially a plain. Once placed images only appeared in Orthographic orientations however. In versions of Blender pre 2.8 background images could be set in View » Properties using the Background Image option. Using an independent object works around this limitation. ![]() Instead an editable background plain is now used to provide similar capabilities.ĭesign note: a background image can be added to a scene using several different approaches in Blender 2.8+ and above, whereas for Blender 2.79 and below they are an Image component of Background Image, part of the 3D View’s properties and options that only display in Orthographic orientations (Front, Right, Top etc.). Adding a Background Image to Blender post version 2.8+ and newer is gone, at least the way it worked in previous versions as a component of View » Properties.
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